Game Pass subscribers can also pick up Gunfire Reborn on day 1.Īhead of the worldwide release on September 22 nd, 505 exclusively debuted the launch trailer of Serial Cleaners during the TGS live show. And if that’s not enough, 505 announced the physical version of Eiyuden Chronicle: Rising will be distributed by Happinet in Japan and published by Red Art Games in North America and Europe.ĥ05 was also pleased to announce Gunfire Reborn’s Xbox One & Xbox Series X worldwide release date as October 27 th. 505 was also pleased to reveal 3 new Japanese voice actors from the game, which is due to land on shelves in 2023. The Rabbit & Bear team also hosted a live QA session answering questions from the community. The publisher shared content from a wide variety of upcoming titles, including a new gameplay trailer from the highly anticipated JRPG Eiyuden Chronicle: Hundred Heroes. I felt like duels and army battles were always meant to feel more chaotic and grand than they actually ended up being, and Eiyuden Chronicle has the opportunity to make these much more memorable and exciting.Leading video game publisher 505 Games celebrates the conclusion of this year’s Tokyo Game Show, having showcased its largest product line-up ever at the ‘Route 505’ press event and online showcase, a testament to 505’s ongoing support for the Japan and Asia markets. In fact, while I advocate for the battle system to stay turn-based, I wouldn’t mind swapping to action combat for these, allowing you to block, dodge, and parry the enemy. I’d love for more expanded options and strategy in preparing your generals and the members of these groups.ĭuels were also an intense part of past games, and I’d like to see these brought back with less guesswork. The possibilities for what Rabbit and Bear Studios could do in Eiyuden Chronicle are endless. For instance, Suikoden IV had ship battles, while Suikoden V’s played out like a real-time strategy game. You should be able to feel the grand scale of these encounters, with more surprise moments and different gameplay mechanics.įor those who remember, Suikoden let you engage in large-scale “army battles” that evolved with each entry. Eiyuden Chronicle is going to be on new hardware like the PS5 and Xbox Series X, which just expands the level of detail and breadth of everything, from how many enemies can be on a screen to the creativity in the environments you fight. Think of all the potential here since we last saw a mainline Suikoden game in 2006. However, there's an opportunity to make the big combat moments the series is known for shine even brighter. After all, war affects everyone differently and everyone has their own opinions and reasons for choosing how they align.įirst off, let me preface this by saying: Keep the regular turn-based battles and the cool “unite attacks” that form by having certain members in your party at the same time! Thankfully, it looks like we’re getting just that. The Suikoden series always did a great job with the main characters and letting their past explain their actions (even if you don’t agree with them), I’d enjoy it if Rabbit and Bear Studios could expand on this even further, not just in the amount of characters, but in the types of stories that are told. Knowing people’s motivations for joining your army could lead to some really compelling moments and build your attachment to them in the process. This really could make all the difference, especially when it comes to a betrayal or shocking death. It’s hard to get to know 100+ faces, but having more core characters with intriguing backstories alongside smaller supporting storylines for minor ones would help make you feel like the members of your army are people and not just some game mechanic for the completionist. In past Suikoden games, there have been so many people to recruit that learning who they are and what they bring to your roster is often lost. Speaking of feeling more connected to your army, more complex backstories for the characters would go a long way. Have In-Depth Backstories For Your Combatants
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